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1.
Retrieving 3D shapes with 2D images has become a popular research area nowadays, and a great deal of work has been devoted to reducing the discrepancy between 3D shapes and 2D images to improve retrieval performance. However, most approaches ignore the semantic information and decision boundaries of the two domains, and cannot achieve both domain alignment and category alignment in one module. In this paper, a novel Collaborative Distribution Alignment (CDA) model is developed to address the above existing challenges. Specifically, we first adopt a dual-stream CNN, following a similarity guided constraint module, to generate discriminative embeddings for input 2D images and 3D shapes (described as multiple views). Subsequently, we explicitly introduce a joint domain-class alignment module to dynamically learn a class-discriminative and domain-agnostic feature space, which can narrow the distance between 2D image and 3D shape instances of the same underlying category, while pushing apart the instances from different categories. Furthermore, we apply a decision boundary refinement module to avoid generating class-ambiguity embeddings by dynamically adjusting inconsistencies between two discriminators. Extensive experiments and evaluations on two challenging benchmarks, MI3DOR and MI3DOR-2, demonstrate the superiority of the proposed CDA method for 2D image-based 3D shape retrieval task.  相似文献   
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With a sharp increase in the information volume, analyzing and retrieving this vast data volume is much more essential than ever. One of the main techniques that would be beneficial in this regard is called the Clustering method. Clustering aims to classify objects so that all objects within a cluster have similar features while other objects in different clusters are as distinct as possible. One of the most widely used clustering algorithms with the well and approved performance in different applications is the k-means algorithm. The main problem of the k-means algorithm is its performance which can be directly affected by the selection in the primary clusters. Lack of attention to this crucial issue has consequences such as creating empty clusters and decreasing the convergence time. Besides, the selection of appropriate initial seeds can reduce the cluster’s inconsistency. In this paper, we present a new method to determine the initial seeds of the k-mean algorithm to improve the accuracy and decrease the number of iterations of the algorithm. For this purpose, a new method is proposed considering the average distance between objects to determine the initial seeds. Our method attempts to provide a proper tradeoff between the accuracy and speed of the clustering algorithm. The experimental results showed that our proposed approach outperforms the Chithra with 1.7% and 2.1% in terms of clustering accuracy for Wine and Abalone detection data, respectively. Furthermore, achieved results indicate that comparing with the Reverse Nearest Neighbor (RNN) search approach, the proposed method has a higher convergence speed.  相似文献   
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As immersive virtual reality (IVR) systems proliferate in classrooms, it is important to understand how they affect learning outcomes and the underlying affective and cognitive processes that may cause these outcomes. Proponents argue that IVR could improve learning by increasing positive affective and cognitive processing, thereby supporting improved performance on tests of learning outcome, whereas opponents of IVR contend that it could hurt learning by increasing distraction, thereby disrupting cognitive learning processes and leading to poorer learning outcomes. In a media comparison study, students viewed a biology lesson either as an interactive animated journey in IVR or as a slideshow on a desktop monitor. Those who viewed the IVR lesson performed significantly worse on transfer tests, reported higher emotional arousal, reported more extraneous cognitive load and showed less engagement based on EEG measures than those who viewed the slideshow lesson, with or without practice questions added to the lessons. Mediational analyses showed that the lower retention scores for the IVR lesson were related to an increase in self-reported extraneous cognitive load and emotional arousal. These results support the notion that immersive environments create high affective and cognitive distraction, which leads to poorer learning outcomes than desktop environments.  相似文献   
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Search results of spatio-temporal data are often displayed on a map, but when the number of matching search results is large, it can be time-consuming to individually examine all results, even when using methods such as filtered search to narrow the content focus. This suggests the need to aggregate results via a clustering method. However, standard unsupervised clustering algorithms like K-means (i) ignore relevance scores that can help with the extraction of highly relevant clusters, and (ii) do not necessarily optimize search results for purposes of visual presentation. In this article, we address both deficiencies by framing the clustering problem for search-driven user interfaces in a novel optimization framework that (i) aims to maximize the relevance of aggregated content according to cluster-based extensions of standard information retrieval metrics and (ii) defines clusters via constraints that naturally reflect interface-driven desiderata of spatial, temporal, and keyword coherence that do not require complex ad-hoc distance metric specifications as in K-means. After comparatively benchmarking algorithmic variants of our proposed approach – RadiCAL – in offline experiments, we undertake a user study with 24 subjects to evaluate whether RadiCAL improves human performance on visual search tasks in comparison to K-means clustering and a filtered search baseline. Our results show that (a) our binary partitioning search (BPS) variant of RadiCAL is fast, near-optimal, and extracts higher-relevance clusters than K-means, and (b) clusters optimized via RadiCAL result in faster search task completion with higher accuracy while requiring a minimum workload leading to high effectiveness, efficiency, and user satisfaction among alternatives.  相似文献   
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Across stages of acquisition, second language (L2) competencies are contingent on the variation among individuals learning the language, in both informal and formal learning contexts. This study investigates a group of outliers whose extreme test scores serve as a foundation to examine them as individuals. The study addresses the outliers' characteristics as good L2 readers but poor first language (L1) readers. Combining quantitative (test results, survey, and language logs) and qualitative (focus groups and interviews) data among 21 adolescents in Norway (aged 16–17 years), the study identifies dimensions of individual language use in L1 Norwegian and L2 English. Findings revealed that they explained their English proficiency by the role of interest and their extensive use of English technology and tools outside school. In‐depth analysis identified three profiles: the Gamer, who spends up to 8 hr daily playing online games while using English mainly; the Surfer, who spends hours on the Internet, searching for authentic language situations, commonly involving English; and the Social Media User, who produces and consumes information in English through social media. Additionally, the Gamers read printed novels voluntarily outside the classroom. This study offers unique perspectives and new directions for future L2 research.  相似文献   
8.
In its first instance as art practice among the historical avant-garde, photomontage was considered indispensable for its claim to intervene in perceptual processes, stimulating a critical mode of apprehension that would redirect the viewer away from conventions of aesthetic experience and towards a lived reception of art with pronounced relevance to the sociopolitical landscape. The effect was understood as structural, that is, activated not so much by direct political content, but by the stark and shocking effects of juxtaposition. By this measure, one challenge to contemporary photomontage is clear: in a postindustrial and postdigital visual landscape dominated by the structural fragmentation of the attention economy, the ‘simultaneity of the radically disparate’ (as Peter Bürger put it) might no longer present as heterodoxy but rather threaten to sink into invisibility. Yet with the migration off-screen of the effects of electronic media, a new urgency around moving photomontage structures into physical, public space is rising in contemporary practices. Shannon Ebner’s multi-part project A Hudson Yard (2014–15) is emblematic of the new ways in which artists are manipulating photomontage as a form of fully sensory experience that gives the medium room to play critically in both virtual and material space. By constructing subtle interruptions of naturalised commercial space, A Hudson Yard activates a détournement of instrumentalised language, using structures of juxtaposition to divert the discursive surfaces of public space away from consumption and towards what could be called a public poesis.  相似文献   
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为了更加有效地检索到符合用户复杂语义需求的图像,提出一种基于文本描述与语义相关性分析的图像检索算法。该方法将图像检索分为两步:基于文本语义相关性分析的图像检索和基于SIFT特征的相似图像扩展检索。根据自然语言处理技术分析得到用户文本需求中的关键词及其语义关联,在选定图像库中通过语义相关性分析得到“种子”图像;接下来在图像扩展检索中,采用基于SIFT特征的相似图像检索,利用之前得到的“种子”图像作为查询条件,在网络图像库中进行扩展检索,并在结果集上根据两次检索的图像相似度进行排序输出,最终得到更加丰富有效的图像检索结果。为了证明算法的有效性,在标准数据集Corel5K和网络数据集Deriantart8K上完成了多组实验,实验结果证明该方法能够得到较为精确地符合用户语义要求的图像检索结果,并且通过扩展算法可以得到更加丰富的检索结果。  相似文献   
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